﻿using UnityEngine;
using System.Collections;

namespace Lost{
	/// <summary>
	/// 物品标签，加在重要物品身上
	/// </summary>
	public class ItemTag : MonoBehaviour {
		/// 物品名
		public string ItemName;

		public ItemTag CopyTo(GameObject target){
			ItemTag copyIT = target.AddComponent<ItemTag> ();
			copyIT.ItemName = this.ItemName;
			return copyIT;
		}
	}
}
